tag:blogger.com,1999:blog-2240283907729630332.post239424491604123108..comments2024-03-29T02:58:09.908+01:00Comments on ((nil) is (not(null))): Editions of Armor Class Part 1: No ArmorPeter Fröhlichhttp://www.blogger.com/profile/03688076015831464616noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2240283907729630332.post-62539007481398716822017-06-21T15:15:41.658+02:002017-06-21T15:15:41.658+02:00'No armour' should be AC 9, so that someon...'No armour' should be AC 9, so that someone with no bonus to attack needs an 11+ (50%) to hit (and it keeps a single digit).<br /><br />However, having played <strong>White Hack</strong>, with its excellent blackjack mechanic (which Delta did not consider in his article) I now prefer 'no armour' to be AC 0. I think this makes sense, as in virtually all non-D&D games, armour is a value that increases from 0.Anonymousnoreply@blogger.com