tag:blogger.com,1999:blog-2240283907729630332.post8091219651973932306..comments2024-03-29T02:58:09.908+01:00Comments on ((nil) is (not(null))): The Trouble with Movement RatesPeter Fröhlichhttp://www.blogger.com/profile/03688076015831464616noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2240283907729630332.post-45121424855346762932014-11-24T06:07:29.373+01:002014-11-24T06:07:29.373+01:00My thoughts on this were a bit too involved for a ...My thoughts on this were a bit too involved for a comment so I thought I'd post it to my blog as you brought up an interesting enough topic to make a post about. You can read my reply here: http://elthosrpg.blogspot.com/2014/11/my-thoughts-on-trouble-with-movement.html ... thanks for a thought provoking post! vbwyrdehttps://www.blogger.com/profile/14031787268876015417noreply@blogger.comtag:blogger.com,1999:blog-2240283907729630332.post-55623380280427677982014-11-23T17:04:08.358+01:002014-11-23T17:04:08.358+01:00This just proves that Delving Deeper is awesome :D...This just proves that Delving Deeper is awesome :DBurton Simshttps://www.blogger.com/profile/15139325727020928325noreply@blogger.comtag:blogger.com,1999:blog-2240283907729630332.post-68167087231076058422014-11-23T15:50:19.206+01:002014-11-23T15:50:19.206+01:00The accelerated Zombie rate first appears in the H...The accelerated Zombie rate first appears in the Holmes Manuscript for unknown reasons, perhaps just a transcription error, as he also has their HD at 1/2. TSR corrected the HD in the published book but not the movement. It's hard to say whether TSR intentionally left the movement at 120 or just overlooked it, but these numbers were then used in B/X. I agree that the numbers in the Monster Manual make more sense.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.com