I've put the "Thieves Evolved" mechanic I outlined in an 
earlier post into a single-page 
PDF now. I also "evolved" it a bit more and there's even a worked example, although maybe not the best possible one. I'd like to thank 
Harald Wagener (for inspiring me to write my thieves up in the first place and for giving me feedback on the PDF) and 
Dyson Logos (for allowing me to use one of his excellent maps as a watermark). And now back to work...
 
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