|Expanded 1 mile/hex area map, original dimensions in red.|
I don't know about you, but I find the terrain generated by just using the "primary, secondary, tertiary" categories from The Welsh Piper's campaign design tutorial a little too homogeneous. Also, in the southern portion of the map, I don't like how heavily forested hexes still include plains, that doesn't seem appropriate.
So my plan is to first "spice things up" a bit by also using the "wildcard" categories. In a "forest" hex, for example, we currently only get "forest, plains, hills" sub-hexes because those are the "primary, secondary, tertiary" categories. With "wildcards" included there will also be the occasional "water, swamp, mountain" sub-hex. That should help.
Second I'll change the current "forest" category to "light forest" and introduce a "heavy forest" category in which we have "heavy forest, light forest, forested hills" instead of "light forest, plains, hills" as before. The "wildcards" for "heavy forest" will be "water, swamp, forested mountain" of course. That should make those "heavy forest" hexes just a tad bit more spooky. Or so I hope. Stay tuned!